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Gran Turismo 4
Scott Steinberg
03/01/2005
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Produced by: Sony Computer Entertainment America
Developed by: Polyphony Digital
Available for: PlayStation 2
Reviewed on: PlayStation 2
What a gas: Sony’s latest showroom model, Gran Turismo 4 isn’t just the most
realistic racing game ever—it’s also the first PlayStation 2 title to support
1080i. Impossible, you say? Not at all. Through clever and efficient memory
management, Polyphony has managed to take advantage of PlayStation’s untapped
potential. With component outputs connected to a high-def display, my PS2
produces visible improvements through each of three modes––480i, 480p and 1080i.
Colors brighten. Edges soften. The curves on a Jaguar S-Type smooth out until
they appear as aerodynamic as the fluffy white clouds that suddenly sprout on
Seoul’s skyline. It’s a solid showing for the system and an appropriate venue;
sporting over 650 classic and contemporary vehicles such as the Lotus Esprit,
Mini Cooper and Acura NSX. Car collectors couldn’t ask for more. Flooring it
through a whopping 100 courses, aesthetically inclined gamers can’t help but
notice the simulation’s subtle graphic enhancements. So while you’re
experiencing split-screen showdowns, take a second to stop and admire the subtle
details on the Alps’ snow-covered peaks. What is the only thing prettier
than the muted pinks and purples that accompany a picture-perfect sunset in
Seattle? Watching friends choke on your cherry red Mustang’s dust.
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