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| Video Game Reviews |
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Peter Jackson’s King Kong
David Birch-Jones
03/01/2006
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Produced by: Ubisoft
Developed by: Wingnut Films; Ubisoft
Available on: Xbox 360, Windows
Reviewed on: Xbox 360 ESRB Rating: T (Teen) Price: $59.99
King Kong for Xbox 360 is not a native 720p-rendered high-def game, a la Kameo
or Perfect Dark Zero, and the graphics quality isn’t up to par, but that
shouldn’t keep 360 gamers away. The game’s play script has multiple challenges
and a number of new reptilian creatures to conquer. For much of the game, you’re
Jack the scriptwriter playing in first person, forcing you to figure out which
weapons and procedural steps meet the needs of each challenge. Advancing through
the game and amassing points can unlock hidden content. Later on, the game
switches to third person play, where you control Kong and get to unleash your
power. The game’s picture quality can now only be considered good, in light
of the 720p-rendered offerings of some other games, and since much of the game
scenes are grayish and darkly lit, the absence of a black level adjustment test
pattern in the setup menu is a glaring omission. The in-game Dolby Digital mix
is exemplary though, and is all the more important here since audible
suggestions from your fellow shipmates are primarily the key to solving
challenges.
Early buyers of the 360 version must have felt slighted when the
movie debuted last fall and Ubisoft began offering a 6 gigabyte, high-rez
PC-based game for download, but that version requires a serious gamer-style
PC.
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