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Big News, Little Articles
Video Game Producers Fail to Address SAG, AFTRA Demands for Profit-Sharing
05/13/2004


Los Angeles (May 13, 2005) - Screen Actors Guild (SAG) and the American Federation of Television and Radio Artists (AFTRA) announced today that talks with video game producers for new Interactive Media Agreements have broken off, as the final proposal presented by the companies again failed to address the fundamental issue of profit-sharing.
 
After two extensions and numerous bargaining sessions since February 15, 2005, the contracts expire at midnight this evening.  No further extensions or talks are planned at this time.  SAG and AFTRA have both sought and received strike authorization from their members and will now hold caucuses with members in several key cities to determine whether a work stoppage is necessary.  Final strike authorization requires the approval of each union's elected leadership.
 
The key stumbling block in efforts to reach a deal was the producers' repeated unwillingness to explore any revenue participation options for actors in the most successful games.  Their refusal to create any form of residual structure - a concept accepted throughout the entertainment industry and common to all other areas of both unions' jurisdiction - even included rejection of a modest union proposal to share in profits on games that sell more than 400,000 units, which, in 2004, would have impacted less than 30 games.   
 
In the early 1990s, recognizing the emerging nature of this industry, both unions agreed to contracts that included lower rate structures for actors and no back-end obligations.  But with the industry's maturity and enormous growth - illustrated by the fact that some games now gross well over $100 million - the unions insisted that these new agreements include their fair share of the profits generated by their work through a profit-based residual model.   

SAG National President Melissa Gilbert noted, "Game revenues exceed domestic box office receipts. Producers rejected even a modest proposal of a residual structure that would cost them less than one percent of the revenue generated on only the highest grossing games.  There is only one way to describe their position: completely unreasonable and lacking in any appreciation of the contributions made by actors to the enormous profits enjoyed by this industry.  If producers want their games to maintain a professional quality, they need to offer an agreement that shows greater respect to the professional performers who make these games come alive."

 
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