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| Big News, Little Articles | ||
Los
Angeles (June 8, 2005)
-Screen Actors Guild (SAG) and the American Federation of Television and Radio
Artists (AFTRA) today announced they have reached tentative agreements with
video game companies on new contracts. The new three-and-a-half year
agreements -- reached after three months of bargaining, the break-off of talks
on May 13, and right before the results of a strike authorization vote by both
unions was to be announced -- include a 36 percent increase in minimum pay over
the term, with 25 percent to be immediately implemented. In addition, the pacts
contain significant increases in benefit contributions, as well as greater
protections for the performers who do this work. The tentative agreements now
must be approved by SAG's National Executive Committee and AFTRA's National
Administrative Committee, both of which will meet in the coming
weeks.On the eve of a strike authorization vote, and after much deliberation, both unions reluctantly withdrew their demand that a residual, or profit-sharing, model be instituted for video games, in return for producers putting more money for minimum pay into both contracts. Accordingly, the parties have agreed that the final vote tallies for the strike authorizations will not be announced. "The negotiating committee wrestled with a great challenge. Our members clearly support the inclusion of residuals in our Interactive contracts. However, with great reluctance, our negotiating committee concluded that it is in the interests of the members who work these contracts to make this deal," said SAG President Melissa Gilbert. "We will spend the next three-and-a-half years devoting resources to further organize this industry, and return to the bargaining table with renewed strength and vigor to establish a fair participation in the enormous profits generated by video games." AFTRA National President John Connolly noted, "We are proud that this deal significantly enhances wages and increases benefits for performers in interactive games. While we did not get all that we want...and deserve... this contract is another important step in building artists' power in this growing sector of the media industry. The road to creating fair industry standards for working performers runs through significantly increased union density in interactive game production. We will vigorously pursue this objective during the term of this agreement. Achieving greater density in interactive games will dramatically serve our goal of winning residuals. I salute the hard work, hard road, and hard decisions that our member committee and our dedicated staff took on in these negotiations." If approved, these contracts, covering
voice-over talent, singers, dancers and performance capture performers, among
others, will become effective July 1, 2005 and remain in full force until
December 31, 2008. The previous agreements initially expired on December
31, 2004, but were extended several times as negotiations continued.
Screen
Actors Guild is the nation's largest labor union representing working actors.
Established in 1933, SAG has a rich history in the American labor movement, from
standing up to studios to break long-term engagement contracts in the 1940s to
fighting for artists' rights amid the digital revolution sweeping the
entertainment industry in the 21st century. With 20 branches nationwide, SAG
represents nearly 120,000 working actors in film, television, industrials,
commercials and music videos. The Guild exists to enhance actors' working
conditions, compensation and benefits and to be a powerful, unified voice on
behalf of artists' rights. SAG is a proud affiliate of the AFL-CIO.
Headquartered in Los Angeles, you can visit SAG online at www.sag.org. |