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Video games have come a long way since Pong and are quickly encroaching on
the high-definition environment. This isn’t all that surprising when you
consider that both computer software and video game software sales now surpass
domestic movie box-office sales and that, according to the Entertainment
Software Association (ESA), the average gamer is 29 years old. That’s
right, 29. Something to keep in mind the next time your spouse or significant
other suggests that by playing video games you are acting like a child. (Of
course, if you are older than 29, you are going to want to round that stat up
accordingly.)The increase in sales of interactive software is, in
large part, the result of better hardware, which makes for better, more
interesting games. Faster, cheaper processors enable manufacturers and
developers to let loose their imaginations, or as is more often the case,
release frustrations from their dark souls. Today the hardware found in such
video-game consoles as Microsoft’s Xbox is comparable to that found in a
PC—an amazing feat given that consoles range in price from $100 to $300.
To
help you make sense of your high-tech gaming options, we looked at the three
major game consoles on the market—Xbox, Nintendo’s GameCube and Sony’s
PlayStation 2—and some high-definition software that may look good on your
high-resolution display.
Nintendo GameCube The compact Nintendo GameCube, introduced in late
2001, is, as its name suggests, shaped like a cube. Games come on mini 1.5-GB
disks, and GameCube can transfer data very quickly, lessening load times. For
those of us with more than two friends, GameCube sports four controller ports,
plus expansion ports for add-ons like a broadband adapter or 56K modem for
online gaming. Unlike competing consoles, GameCube lacks a built-in DVD player.
(You’d be surprised how many people actually use their game console as a DVD
player. I know, not ideal.)
At the time of its introduction, GameCube was a
marked improvement over its predecessor, Nintendo 64, and even Sony’s
PlayStation 2. Unfortunately for Nintendo, a game console is only as good
as the games developed for it. This is where GameCube falls short. Nintendo’s
most popular game franchises, including the Pokémon, Mario Bros., and Zelda
series, target adolescents (and not those of us who merely act like them at
select times) despite the fact that Mario, the world’s favorite plumber, has
long since graduated from his days in Donkey Kong. While there are some titles
for more mature audiences—sports games are available, and the Resident Evil
series, for example, is now exclusively developed for GameCube—on the whole,
GameCube is the most family-oriented of the major consoles. This can present a
problem if you’d rather race against Porsches in Gran Turismo than fellow
cartoon subcontractors in go-carts (Mario Kart).
Yet another ding in
GameCube’s armor is its future capability. Today GameCube competes with Xbox
rather well. In fact, thanks to its efficient processor, GameCube games look as
good and load as fast as current Xbox titles. But as software developers take
advantage of Xbox’s more advanced processors, its games will load faster and
pack more punch.
GameCube’s most significant drawback for the home theater
fan is its A/V upgrade pack. Like PS2, GameCube does not support resolutions
higher than 480p (“p” stands for progressive). In terms of graphics, Xbox is the
more forward-looking platform. In fact, GameCube is losing ground to Xbox
every day and, like Martha Stewart, Nintendo has seen the writing on the wall.
GameCube’s declining sales prompted game developers at 2003’s video game
conference, E3, in Los Angeles, to reduce the projected number of titles they
were developing for the machine. Soon thereafter Nintendo dropped the price of
the console to $99. In the long run, the existing GameCube system simply
cannot compete with the horsepower under the Xbox hood.
Sony PlayStation
2 For years PlayStation has been considered the king of consoles for no other
reason than its countless number of extremely popular game titles. (Sony
PlayStation 2, or PS2, replaced the original PlayStation in 2000.) Titles such
as Grand Theft Auto: Vice City, SOCOM: U.S. Navy Seals, Metal Gear Solid 2 and
Gran Turismo provide millions of us with limitless hours of entertainment …
while single-handedly robbing us of career advancement, profound relationships
and so forth. It’s been worth it. Sony made PS2 backwards compatible with
original PlayStation games—a big plus for original PlayStation owners.
And
to keep things fresh, the company recently gave PS2 read-support for DVD-R,
DVD-RW, DVD+R, and DVD+RW recordable and rewritable optical discs, and a
progressive-scan video output. The console is limited to two controllers, but a
peripheral hard drive eliminates the need for memory cards and a broadband
adapter brings gamers online. Have Sony’s efforts paid off? Suffice it to
say that longevity, backwards compatibility and DVD capability have made PS2
the most popular of the three consoles in terms of sales. In 2003, Sony sold 24.5 million units of PS2 in North America alone. By comparison,
Microsoft and Nintendo were expected to have sold 15 million units collectively
in 2003. Final year-end sales figures had yet to be announced as of this
writing.
But keep in mind that while PS2’s processor delivers enhanced
clarity and compelling graphics, it is as dated as Tom Selleck’s Magnum, P.I.
Ferrari. When it comes to graphics, GameCube and Xbox surpass PS2. PS2’s
reign may soon be over. Prior to the 2003 holiday season, market research
suggested that Sony was losing market share to Microsoft. Reports indicated that
despite Sony’s higher sales figures, sales of Microsoft’s Xbox console increased
6 percent over 2002’s numbers, while both Sony’s and Nintendo’s sales dropped 36
percent and 22 percent, respectively. At that time, Xbox held 21 percent of the
U.S. market (according to NPD data) and was looking forward to the holiday
season. Recent reports by Nintendo suggest that Sony is losing market share to
Nintendo, not to Microsoft. But these numbers have yet to be analyzed in detail.
The PS3, which is in development, will be an exciting piece of hardware. Until
it hits shelves, though, those who know will go with Gates.
Microsoft Xbox Microsoft became the world leader in computer software by
making quality products, and the company has continued the trend with the design
of the extraordinary game console Xbox. Fierce followers of Adam Smith economics
will search the Internet for my e-mail address to tell me that Microsoft is an
offense to capitalism. For the record, I am well aware of the many criticisms
surrounding the company’s rise to power. But it’s not my job to save the world.
I don’t know whose job it is, but I know it’s not mine. Besides, there is
certainly no reason to sacrifice your gaming experience in favor of some vague
economic principle like competition. Really, who was this Adam Smith guy
anyway? Xbox is a cut above the rest in terms of raw gaming power. In
addition to the hardware advances already discussed, Xbox incorporates all the
latest features to enhance the gaming experience, including S-video and
component video outputs. The latter enables Xbox to talk to an HDTV display at
1080i (“i” stands for interlaced) and 720p resolutions. Also included in the
Xbox package are four controller ports, a built-in 8-GB hard drive (which
eliminates the need for memory cards), a DVD player and a broadband adapter to
hook up to your network for online play.
While all three consoles support
online play, only Microsoft provides Xbox Live, a centralized service that provides its users with a host of nifty features. These include one
convenient place where multiple players can join the games instead of
having to go to each game developer’s site; integrated voice communication that
allows for voice interaction with teammates and opponents; matchmaking, which
allows players to enter games and find opponents based on similar skill
levels; and high-speed downloads to the Xbox hard disk. Sony and Nintendo,
in contrast, leave it to game developers to support online gaming and require
that consumers use their own Internet service provider.
Dolby Digital
5.1 Have we talked about sound? I thought not. The best video games don’t
just render breathtaking graphics seamlessly; they create a whole-body
experience that sucks you into the gameplay. I’m not talking about rumble packs.
I’m talking full surround sound. For electronics geeks, Xbox features the
Dolby Interactive Content Encoder. It dynamically encodes multichannel audio
into Dolby Digital 5.1, allowing gamers to experience explosive, cinematic audio
using high-quality home theater systems. While GameCube and PS2 utilize
Dolby Digital 5.1 only during non-interactive “cut scene” playback, Xbox’s
Dolby Interactive Content Encoder provides interactive Dolby Digital 5.1 during
actual gameplay, immersing the player in surround sound when it matters most.
The Future of High-Res Gaming High-definition gaming is, no doubt,
the wave of the future, and I don’t mean in the way that laser discs were the
future after the VCR era. We are just starting to reap the benefits of HDTV,
which adds tremendously to the gaming experience, and more exciting stuff is on
the horizon.
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